
Linhardt
!!!DIAGRAM GANG!!!
Writer is 20, muse is 23*
NSFW Jokes and References are minimal but present
Open to casual/crack RP with multiverse characters
Open to most all ships with students post TS
Bisexual Muse
Main game and DLC spoilers
Linhardt defaults to Post-War/Post-Game stats, knowledge, and topics
Mostly Silver Snow, but is also compliant with any other route
*he is actually over 1000 years old, but for simplicity's sake, he introduces himself as 23 years old.
Major Support Links*
* Accounts not listed here are either at about C+ or lower. The list will update as we interact more.
I am genuinely open to all interactions with 3H characters. You are welcome to DM prior to talking just so we can know each other a bit better! I rarely make posts inviting unplanned starters, so if you wish to start a thread with me just let me know. I will almost certainly say yes.

My strengths in writing are unecessarily long inner dialogue and fighting scenes! I enjoy writing angst as well, which fortunately goes hand in hand with describing combat. Pairing this with ship threads is extremely enticing. (^:
I also go way too far into detail about magic and magic mechanics. Fellow magic users will almost immediately get the "friend" pass in character. Especially if they show an interest in spellcrafting.
I don't have any go-to common AU tropes I enjoy, as I don't have much preference in the matter. If you like something, just tell me and I'm sure we will work out incorporating that into the plot.
However.
If you have extensive knowledge on the lore of:
•Hunter x Hunter (Nen types)
•Prey (2017)
PLEASE let me know. I thoroughly enjoy crack crossover AUs. ©w©
In DMs I will default to speaking OOC. I see that as a place in the fourth wall, and will only speak in character there for private RP (which could either be too wordy to bother messing with Twitter's tweet character limit or is NSFW in nature). If I DM you out of the blue, it is safe to assume it is me, the writer, speaking, and not Linhardt. If you feel more comfortable with keeping brackets up, I will catch on and do the same within a few replies. If not, please tell me.
Again, if you have any questions about my preferences or availability, don't feel anxious to shoot a DM. I don't have much else to do these days and RP is a nice way to distract myself. ^^;;
OOC you can call me Lin or Ky. I'll respond to either! My pronouns are he/him! If you as a writer have a preferred name to be referred to outside of your muse, I'll do my best to remember it and use it.
Keep in mind. I am not a smart man. (^,:
Default Skill Levels and Abilities
| STAT | STAT | ||
|---|---|---|---|
| HP | 42 | Movement | 7 |
| Strength | 23 | Luck | 31 |
| Magic | 54 | Defense | 18 |
| Dexterity | 21 | Resistance | 61 |
| Speed | 22 | Charm | 26 |
| Skill | Skill Level |
|---|---|
| Sword | B |
| Lance | B+ |
| Axe | E |
| Bow | E |
| Brawl | A |
| Reason | S+ |
| Faith | S+ |
| Authority | D |
| Armor | E |
| Riding | A |
| Flying | A |
Faith Lvl. 5
Reason Lvl. 5
Fiendish Blow
Black Magic Range +1
Transmute
Snake Killer
Personal Ability (Only replaces Catnap after Time Skip and on maps containing enemy Agarthan units, reverts to Catnap after all Agarthan units are removed permanently from the map.)
Activation
Only activates on the first five units attacked per map, and only on the first strike on each said unit. Only activates on Agarthan (unknown faction) Units.
Effects
Ignores uninjured enemy Defense and Resistance upon attacking. (Does not activate even if damage dealt to target enemy was not inflicted by a player unit.) Pierces monster barriers with the effects "nullifies magic damage". Halves the Defense and Resistance of units with the "Commander" ability.
Consumes 10% of own health on each hit using these boosts. [Recoil]
Reduces own Defense and Resistance by 10 on player phases that activate this ability. [Recoil]
Stats revert to normal on Enemy Phase, with restore, or if Special Dance is used. All recoil effects are halved if paired with any unit that has a B or higher support with main unit.
Again, these are my personal HCs for my specific Linhardt. I always write him with it, and by default it can be inferred to be true despite it not coming up very often in casual conversation.
However, it is always active outside of modern AU, so keep that in mind. (Unless it is a reincarnation modern AU.)
Side note: Linhardt will always have his pronouns in his bio.
These are the accounts that have agreed to aid in protecting Linhardt from generally lethal dumbassery on the Timeline. (Mainly Ingrid and her rabid tendencies.) They may have varying reasons, but he appreciates them all nonetheless.
Here are the works specifically of Nabatean Linhardt.
Gallery of my current portrait edits for Nabatean Linhardt
| STAT | STAT | ||
|---|---|---|---|
| HP | 45, 60, 75 | Movement | 8 |
| Strength | 37 | Luck | 25 |
| Magic | 71 | Defense | 26 |
| Dexterity | 20 | Resistance | 76 + 4 |
| Speed | 30 | Charm | 3 |
Linhardt's Nabatean form comes with different stats, abilities, weapon usages, and unit types.
| Skill | Skill Level |
|---|---|
| Sword | N/A |
| Lance | N/A |
| Axe | N/A |
| Bow | N/A |
| Brawl | A |
| Reason | S+ |
| Faith | S+ |
| Authority | N/A |
| Armor | N/A |
| Riding | N/A |
| Flying | A |
Dragon Type
Flying Type
Faith Lvl. 5
Reason Lvl. 5
Fiendish Blow
Res + 4
Transmute
| Ability | Info |
|---|---|
| Fiendish Blow+ | Mag + 10 when initiating combat |
| Heat Seeking | All support white magic spells' ranges boosted by 5 |
| Fledgling | Complete barrier breaks stun this unit for 3 turns instead of 1 |
| HP Node | Activated Ability |
|---|---|
| First Node | Warding Blow |
| Second Node | Thick Scales |
| Third Node | Miracle |
Snake Killer+
Personal Ability (Only replaces Catnap after Time Skip and on maps containing enemy Agarthan units, reverts to Catnap after all Agarthan units are removed permanently from the map.)
Activation
Only activates on the first five units attacked with magic per map, and only on the first strike on each said unit. Only activates on Agarthan (unknown faction) Units. Attacks using Claws do not count towards this limit, but still receive the effects.
Effects
Ignores uninjured enemy Defense and Resistance upon attacking. (Does not activate even if damage dealt to target enemy was not inflicted by a player unit.) Pierces monster barriers with the effects "nullifies magic damage". All monster units activate this ability despite their HP count or barrier count. Ignores 75% of the Defense and Resistance of units with the "Commander" ability.
Consumes 15% of own health on each hit using these boosts. [Recoil]
Reduces own Defense and Resistance by 13 on player phases that activate this ability. This recoil takes effect before he attacks, and not after, making counterattacks rightfully deadly if the enemy is not killed in one hit. Does not apply to attacks using Claws. [Recoil]
Stats revert to normal on Enemy Phase. All recoil effects are halved if paired with any unit that has a B or higher support with main unit.
AOE Attack
Excalibur+
Mt: 19
Wide wings and feathers bolster the power of two simultaneous Excalibur spells being cast at once.
3×4 Range.
Effective: Fliers
























